![]() In terms of audio the game delivers nicely the sound quality is excellent, and music sets an epic tone for the experience. Still, it’s convenient to have more than one option, and some may prefer to command their army with the stylus. The button control is ultimately more accurate, and as a result is the better choice. You can switch back and forth without changing any options, so feel free to use whichever suits you at a moments notice. One of the more convenient features of this game is that it can be played using either buttons or the touch screen. Obviously, you will have to be thinking very clearly if you wish to use such advantages, as the enemy is ever present. For instance, fighting from a forest will give your unit extra cover in battle. Being mindful of your turf also provides defense advantages. Doing so is absolutely crucial to winning, as factories produce more units, and cities bring in extra funds each turn. By using your infantry, mech, or bike units you can move in and capture these areas. Placed throughout most maps are a variety of structures, the most common being cities and factories. In addition to conquering the enemy, you will have to take over the landscape. ![]() There are many more factors in addition to these that will need to be considered of course, insuring that victory will not be an easy matter. ![]() Secondly, unit health will have to be kept in mind, as it not only determines defensive strength, but also offensive strength. First off, the game has a 'rock paper scissors' formula (albeit much more complicated) that will make you think before throwing one unit at another. Yet in reality it will quickly become clear that there are ways to ensure your victory, even without direct control. This may seem at first to remove skill from the equation. When you get within range and command an attack, the game will go into an automated battle. After you’ve finished, the enemy will do the same. Battles play out turn-based style, with each of your turns letting you move all of your units once. In a game of chess you’d never move a piece without thinking it through, and that is one of the major fundamentals of Advance Wars. All of which round this title into a very nice package, and will keep you playing for a long time to come. In addition to this mode, the game also features a story campaign, a 'free play' mode for one or more players using a single DS, a multi-card option that plays similarly to online matches, a custom map editor with online features, and more. One of the major additions to Days of Ruin is a vast online mode, and if you plan on coming out on top, it’s going to take more than a little practice. It doesn’t take long for the difficulty level to rise though, if not in the single player options then it almost certainly will against live human opponents. But do not become overwhelmed, the game's single-player campaign has a great learning curve, which introduces all of the elements of the gameplay. Days of Ruin not only provides you with a large quantity of units to use (which vastly outnumber chess pieces, mind you), it also adds in elements such as weather and environment. Well consider the strategy involved with that pastime, and multiply it one hundred times. As mentioned above, the game has a distinct similarity to a game of chess.
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